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OLDEST NEWS (august 1999 and earlier)

 

TI-86 (august.99)

Realizing one man can't make a popular PC-game nowadays, I've decided to focus on programming games in z80 (assembler) for the TI-86 calculator. I'm already working on my first public game: Nemesis. Coming soon...

 

Shiar WW on W!!! (10.july.99)

Finally! I've got my own Internet connection! This also means my homepage will moving to a new address soon (come.to/shiar). You can now reach me by mail (shiar0@hotmail.com) and ICQ (#43840958).

 

TI-86 shells tested (28.june.99)

For everybody who's still looking for the right shell, I tested these nine shells for the TI-86: anaconda, ase, iridius, microshell, mse, ose, rascall, win2000, and yas. I've put all data in a table (size, options, etc), so everybody can pick it's own favorite.
Updated 22.july.99. New shells: Emanon, ZAP2000, YAS 0.92.
Removed! 5.november.99.

 

Vipers'86 (15.june.99)

Game for the TI-86 calculator. Basically it's the game Tron86 by Alan Bailey, but I've altered the program a lot. It still features the addictive and cool multiplayer option (two players on one calc), but also singleplayer (bad computer AI), changable speed, title screen/menu, halts to delay (saves a lot of battery life!!), better controls, a lot of optimizations of the code, etc. Like all my programs, download and screenshot are on the ti86-productions page.

 

RawViewer (31.may.99)

New tool I made to view raw images, like pictures stored in an .exe-file. You might find it usefull, otherwise forget about it. Download (20kb) and info available at my productions page. If you're missing a feature (except hi-res, I dunno how to do that), contact me. If you know how to draw in 640x400+ (pascal or assembler, not some language using easy DirectX or something), please contact me too.

 

Tunnels cheat (9.may.99)

Does anybody still remember the game Tunnels of Armageddon?? A cool game, but almost impossible to finish. I couldn't either, so I cracked the savegame. Just use a hex editor (like hiew) to edit the saved.tnl-file to these values:

   byte nr.      meaning
   --------      -------
   00            level nr. (starts at level+1; max. = 13h = level 20)
   02 03 04 05   score (use high value to get in high score table)
   06 07         X-reserve ("W"-key: continuous yellow fire; max = 0Fh?)
   08 09         Health (max = 5Ah, ship will be damaged when >5Ah)
   0A 0B         Power system / health 2 (max = 5Ah, may be >max)
   0C 0D         Turbo reserve (max = 12h, may be more)
   0E 0F         Y-reserve ("R"-key: resistance??? max = 0Fh?)
   10 11         Yellow ammo ("E"-key: try this! max = FFFFh)
   12 13         [] (monsters don't fire; just for a brief time)
   14 15         Red ammo (max = 24 or more)
   16 17         Purple ammo (max = 24 or more)

To finish the game, select recall a saved game to recall the cheat-game. Turbo to the end of the level, where you'll encounter several "monsters". Blast them away ("E"). At the end of the level, you'll see some kind of traffic light with four colors. Quickly fire a shot at each color (yellow fire doesn't work) and then destroy the big destroyer (?). This ain't very easy, but it can be done. Just try it several times and be lucky.
When you've completed tunnels, enjoy the demo. At the main menu, you can select randomized tunnels for different levels.

 

Latijn (23.april.99)

Made a new program: Latijn. A dutch program to learn and practice latin words (Via Nova method, lessons 1-28 = 1035 words). Plain 80x25 text mode, should work on most systems (even the older ones). I hope I can make a TI-86 port once... Click here for more info and a free download.

 

news (9.XII.99) created in 0.03s ©1999-2002 by SHIAR -- ALL YOUR RIGHT ARE BELONG TO US