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Home of Nemesis |
Info TI Calcs Productions Community :-) |
| Home || News || MAY 2000 | 9.VI.00 |
Joined CalcWire 30.may.00
Great; ZAPO just died, and now I've joined
CalcWire: a new
unexperienced programming group (well they made the CalcExchange button ;)
For you quote-lovers:
And we also got two new members (...) The second is the world famous Shiar! Yes he is now on the CalcWire Team.
They're working on a great idea: Escape Velocity (TiEV) and I may be able to help. Well if they make terrible programs I'll be outta there just as fast :P
Nemesis review 28.may.00
Ticalc.org
just reviewed my old Nemesis 0.94 beta:
The description says it all: "A cool shoot-em-up game." (...) The fun thing about the game is that you're just mindlessly firing at enemies.
Here's the (way too high) score:
Attention span: 8/10 Fun game, addicting.
Controls: 10/10 I don't have much trouble.
Implementation: 9/10 Need more options on screen.
Overall: 9/10 It's fun.
Back in red 27.may.00
Since the 24th
games3.net/shiar
has been down, so I put my site back on
FortuneCity.
Please change links to www.shiar.org
which will redirect you to the correct (working) address.
You may have noticed my page now has some fresh new colors!!
Changed everything from green to red. Also added several things
to this site. At the left you can see a new survey and links to
CalcExchange and the TI-Calcs Webring... Enjoy!
www.shiar.org 21.may.00
That's right; my page can now be reached via
www.shiar.org. The site itself however
is still located at
games3.net/shiar (both urls may be used for links).
Furthermore I've finally gotten around to rewriting (nearly) my entire site
with css making editing a lot easier (I should've done that
a long time ago..)
Worm Linkplay 16.may.00
Today I improved several things in linkplay: it's faster
- not real fast, but playable enough; worms can die
now without crashing/freezing calcs. The game stays
synchronized on both calcs at all times. It works better
than ever: no problems playing VTI<>VTI and VTI<>rTI.
Update (17.V): Just tested linkplay calc2calc but it didn't work! Handshaking went ok, but the game itself freezed :(
More Spheres 14.may.00
Because of the positive reactions I got, I made two more
spheres-images. Both with less spheres than in my previous
image, but more colorful. All my pictures can be found on my new
spheres page.
Spheres 11.may.00
Just wanted to share this colorful creation with allya: a picture I
made using Bryce ][ full of reflecting/transparent spheres/marbles in
all the colors of tha rainbow. Get that mouse moving and
click
here for the 1024x768 version. That'll be all.
2nd best TI site 10.may.00
This page was 2nd in TI-Extreme's
TTSOTM survey (Top TI Site Of The Month). And I didn't even vote
myself. Dunno how many votes but TI-News was 3rd :P
Worm 91% 6.may.00
Okay linkplay worx again, but it's still untested,
slow, and buggy (However I saved another 4% for linkplay
fixes and improvements =). CTF also kinda works, although not
completely bugless. I wonder why I ever wanted to make ctf and
domination; coding it really s---x! Some more bugs fixed of course,
and replaced the prepare text at the beginning of a level with
something else.. You'll see it in the beta soon :P
April 2000 2.may.00
April... the month I did not release Worm. I did improve a lot
though. In my monthly overview of the
visitors for april 2000 (not
hits, just visitors) you can see I got more than double the amount of
visitors compared to march. Probably because of increased Worm
popularity. To everybody: hang on, Worm's coming soon!
Worm 90% 1.may.00
Well it's may and Worm still ain't finished. Sorry, I did my best, but since I don't get paid
for this or so you shouldn't complain; be glad you'll get a good game
at all.
Here's the changes from version 89% to 90%:
The things I still have to do: make CTF and domination modes and get linkplay working. That's all... I estimate the program size will stay below 5kb. A good size for a good program.
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